private void Awake() { destroyJudge = scripts.GetComponent <DestroyJudge>(); turnController1 = turnController1Obj.GetComponent <gTurnController1>(); turnController2 = turnController2Obj.GetComponent <gTurnController2>(); photonView = GetComponent <PhotonView>(); gPieceList = scripts.GetComponent <gPieceList>(); if (PhotonNetwork.CurrentRoom.CustomProperties["Stage"] is string ID) { colliderSize = gPieceList.WorldPieceJudgeColliderSize(ID); Debug.Log("colliderSize:" + colliderSize); } }
private void Awake() { startPlayerCount = PhotonNetwork.CurrentRoom.PlayerCount; scoreSortScriptObj.SetActive(true); gNetworkGameManager = GetComponent <gNetworkGameManager>(); gUIController = GetComponent <gUIController>(); gGamebordList = GetComponent <gGameboardList>(); gAnimationController = GetComponent <gAnimationController>(); gInstantiateController = GetComponent <gInstantiateController>(); waitSetProperties = waitSetPropertiesObj.GetComponent <WaitSetProperties>(); turnController1 = turnController1Obj.GetComponent <gTurnController1>(); turnController2 = turnController2Obj.GetComponent <gTurnController2>(); //photonViewTurn1 = turnController1Obj.GetComponent<PhotonView>(); destroyJudge = GetComponent <DestroyJudge>(); //scoreController = GetComponent<ScoreController>(); scoreSortScript = scoreSortScriptObj.GetComponent <ScoreSortScript>(); //photonViewTurn2 = turnController2Obj.GetComponent<PhotonView>(); }