private void Awake()
 {
     destroyJudge    = scripts.GetComponent <DestroyJudge>();
     turnController1 = turnController1Obj.GetComponent <gTurnController1>();
     turnController2 = turnController2Obj.GetComponent <gTurnController2>();
     photonView      = GetComponent <PhotonView>();
     gPieceList      = scripts.GetComponent <gPieceList>();
     if (PhotonNetwork.CurrentRoom.CustomProperties["Stage"] is string ID)
     {
         colliderSize = gPieceList.WorldPieceJudgeColliderSize(ID);
         Debug.Log("colliderSize:" + colliderSize);
     }
 }
예제 #2
0
 private void Awake()
 {
     startPlayerCount = PhotonNetwork.CurrentRoom.PlayerCount;
     scoreSortScriptObj.SetActive(true);
     gNetworkGameManager    = GetComponent <gNetworkGameManager>();
     gUIController          = GetComponent <gUIController>();
     gGamebordList          = GetComponent <gGameboardList>();
     gAnimationController   = GetComponent <gAnimationController>();
     gInstantiateController = GetComponent <gInstantiateController>();
     waitSetProperties      = waitSetPropertiesObj.GetComponent <WaitSetProperties>();
     turnController1        = turnController1Obj.GetComponent <gTurnController1>();
     turnController2        = turnController2Obj.GetComponent <gTurnController2>();
     //photonViewTurn1 = turnController1Obj.GetComponent<PhotonView>();
     destroyJudge = GetComponent <DestroyJudge>();
     //scoreController = GetComponent<ScoreController>();
     scoreSortScript = scoreSortScriptObj.GetComponent <ScoreSortScript>();
     //photonViewTurn2 = turnController2Obj.GetComponent<PhotonView>();
 }