public void ReadChildData(BinaryReader reader) { _continuousDamageEffect.ReadString(reader); for (int x=0; x<_tracks.Count; x++) { Tracks.AddNew(); Tracks[x].Read(reader); } for (int x=0; x<_tracks.Count; x++) Tracks[x].ReadChildData(reader); for (int x=0; x<_detailSounds.Count; x++) { DetailSounds.AddNew(); DetailSounds[x].Read(reader); } for (int x=0; x<_detailSounds.Count; x++) DetailSounds[x].ReadChildData(reader); }