public void ReadChildData(BinaryReader reader)
{
_continuousDamageEffect.ReadString(reader);
for (int x=0; x<_tracks.Count; x++)
{
  Tracks.AddNew();
  Tracks[x].Read(reader);
}
for (int x=0; x<_tracks.Count; x++)
  Tracks[x].ReadChildData(reader);
for (int x=0; x<_detailSounds.Count; x++)
{
  DetailSounds.AddNew();
  DetailSounds[x].Read(reader);
}
for (int x=0; x<_detailSounds.Count; x++)
  DetailSounds[x].ReadChildData(reader);
}