void Start() { transform.position = new Vector3(trackView.getX(track), 0, 0); animator = GetComponent <Animator>(); beatmapGen = GameObject.Find("BeatmapView").GetComponent <BeatmapGenerator>(); var jumpOriginalTime = 38f / 12f; var timeScale = jumpOriginalTime / beatLength; animator.speed = timeScale; animator.Play("Jump"); beatmapGen.NextSong(); }