// Use this for initialization void Awake() { trackMan = GetComponent <TrackCreaterManager>(); if (runTutorial && debug == false) { isJump = true; trackMan.isTutorial = true; if (isAndroid) { trackDifficult = GetComponent <TrackDifficultyManager>(); trackDifficult.isTutorial = true; gMaster = GetComponent <GameMaster>(); gMaster.isTutorial = true; } else { gMasterIOS = GetComponent <IOSGameMaster>(); gMasterIOS.isTutorial = true; } } else if (debug == true) { trackTest = GetComponent <TrackTester>(); isJump = true; } else { trackMan.isTutorial = false; } }
// Use this for initialization void Awake() { //isStart = true; if (isIOS == false) { gMaster = GetComponent <GameMaster>(); } else { gMasterIOS = GetComponent <IOSGameMaster>(); } if (gDebug) { isDebug = true; } else { isDebug = false; } trackDifficultyMan = GetComponent <TrackDifficultyManager>(); playerPos = playerTrans.position; startSpecialNum = specialAppearNum; }