예제 #1
0
    //Menampilkan seluruh Tower yg tersedia pada UI Tower Selection
    private void InstantiateAllTowerUI()
    {
        foreach (Tower tower in _towerPrefabs)
        {
            GameObject newTowerUIObj = Instantiate(_towerUIPrefab.gameObject, _towerUIParent);
            TowerUI    newTowerUI    = newTowerUIObj.GetComponent <TowerUI>();

            newTowerUI.SetTowerPrefab(tower);
            newTowerUI.transform.name = tower.name;
        }
    }