//Menampilkan seluruh Tower yg tersedia pada UI Tower Selection private void InstantiateAllTowerUI() { foreach (Tower tower in _towerPrefabs) { GameObject newTowerUIObj = Instantiate(_towerUIPrefab.gameObject, _towerUIParent); TowerUI newTowerUI = newTowerUIObj.GetComponent <TowerUI>(); newTowerUI.SetTowerPrefab(tower); newTowerUI.transform.name = tower.name; } }