public static void CreateTower(Vector3 pos, TowerInfo info) //封装好的创建防御塔函数 { GameObject tower = TowerManager.CreatTower(info.ModelName); //创建防御塔 tower.transform.localPosition = pos; //该防御塔坐标为输入地址pos Tower tw = tower.AddComponent <Tower>(); //新创建tw为tower加入tower组件 tw.InitData(info); mTowerList.Add(tw);//将tw加入防御塔列表 }