public async Task <IActionResult> PutTournamentGame([FromBody] TournamentsGame game)
        {
            _context.Entry(game).State = EntityState.Modified;
            await _context.SaveChangesAsync();

            return(Ok());
        }
        public async Task <IActionResult> PostTournamentGame([FromBody] TournamentsGame game)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            _context.TournamentsGames.Add(game);
            await _context.SaveChangesAsync();

            return(Ok(game));
        }