public async Task <IActionResult> PutTournamentGame([FromBody] TournamentsGame game) { _context.Entry(game).State = EntityState.Modified; await _context.SaveChangesAsync(); return(Ok()); }
public async Task <IActionResult> PostTournamentGame([FromBody] TournamentsGame game) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } _context.TournamentsGames.Add(game); await _context.SaveChangesAsync(); return(Ok(game)); }