private void HandleInput(GameObject source) { if (source.name == "Load_Button") { ReloadTournaments(); } else if (source.GetComponent <TournamentContainer>()) { string name = source.name; MatryxTournament tournament = source.GetComponent <TournamentContainer>().tournament; tournamentMenu.SetTournament(tournament); submitMenu.SetTournament(tournament); tournamentMenu.gameObject.GetComponent <AnimationHandler>().OpenMenu(); } }
private void HandleInput(GameObject source) { if (source.name == "Load_Button") { tournaments.Clear(); LoadMoreMyTournaments(); } else if (source.GetComponent <TournamentContainer>()) { string name = source.name; MatryxTournament tournament = source.GetComponent <TournamentContainer>().tournament; // TODO: Navigate the user to the corresponding tournament through the menus tournamentMenu.gameObject.GetComponent <AnimationHandler>().OpenMenu(); tournamentMenu.SetTournament(tournament); centerButton.transform.parent.gameObject.SetActive(false); } }