/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) { Exit(); } touch.Update(gameTime); world.Update(gameTime.ElapsedGameTime); base.Update(gameTime); }
public void Update(GameTime gameTime) { _touchListener.Update(gameTime); _mouseListener.Update(gameTime); _keyboardListener.Update(gameTime); foreach (var screen in Screens) { if (screen.IsLayoutRequired) { screen.Layout(this, BoundingRectangle); } screen.Update(gameTime); } }
public void Update(GameTime gameTime) { _touchListener.Update(gameTime); _mouseListener.Update(gameTime); _keyboardListener.Update(gameTime); }