Beispiel #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                Exit();
            }

            touch.Update(gameTime);
            world.Update(gameTime.ElapsedGameTime);

            base.Update(gameTime);
        }
        public void Update(GameTime gameTime)
        {
            _touchListener.Update(gameTime);
            _mouseListener.Update(gameTime);
            _keyboardListener.Update(gameTime);

            foreach (var screen in Screens)
            {
                if (screen.IsLayoutRequired)
                {
                    screen.Layout(this, BoundingRectangle);
                }

                screen.Update(gameTime);
            }
        }
 public void Update(GameTime gameTime)
 {
     _touchListener.Update(gameTime);
     _mouseListener.Update(gameTime);
     _keyboardListener.Update(gameTime);
 }