public void HandleFocusModeInput() { if (touchController.GetLongPress() && GameController.Instance.gameState == GameController.GameState.Ingame) { StartFocusMode(); } }
public void HandleSlowMoInput() { if (touchController.GetLongPress()) { focusMode = true; lr.enabled = true; dragStartPosition = Input.mousePosition; timeController.StartSlowMotion(); } }