// ------------------ /// \brief Input.GetKeyUp() replacement. /// /// Returns true when active controller's control with matching KeyCode OR an actual KeyCode was just released. // ------------------ static public bool GetKeyUp(KeyCode key) { if (ControllerActive()) { bool keySupported = false; bool keyState = ctrl.GetKeyUpEx(key, out keySupported); if (keySupported) { return(keyState); } } return(Input.GetKeyUp(key)); }