예제 #1
0
 // Start is called before the first frame update
 void Start()
 {
     _tg = sceneInjector.Request <TotalGenerator>();
     _tg.GenerateWorld();
 }
예제 #2
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 public void InitWorld()
 {
     //set level plane?
     _gen.GenerateWorld();
 }
예제 #3
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    public void StartGen()
    {
        TotalGenerator gt = sceneInjector.Request <TotalGenerator>();

        gt.GenerateWorld();
    }