public override void SelectTool(string setting)
    {
        CreateDockTool tool = null;

        switch (setting)
        {
        case "Cruise":
            tool = new CreateDockTool(mapController, IndustryType.Cruise);
            break;

        case "Breakbulk":
            tool = new CreateDockTool(mapController, IndustryType.BreakBulk);
            break;

        case "Bulk":
            tool = new CreateDockTool(mapController, IndustryType.Bulk);
            break;

        case "Petro":
            tool = new CreateDockTool(mapController, IndustryType.Petro);
            break;

        default:
            return;
        }
        toolSelector.SelectTool(tool);
        gameObject.GetComponent <Button>().image.color = Color.white;
    }
예제 #2
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    public override void SelectTool(string setting)
    {
        MapEventTool tool = new MapEventTool(mapController);

        toolSelector.SelectTool(tool);
        tool.Type = type;
        gameObject.GetComponent <Button>().image.color = Color.white;
    }
예제 #3
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    public override void SelectTool(string setting)
    {
        RoadTool tool = new RoadTool(mapController);

        if (setting == "unidirectional")
        {
            tool.BiDirection = false;
        }
        else
        {
            tool.BiDirection = true;
        }
        toolSelector.SelectTool(tool);
        gameObject.GetComponent <Button>().image.color = Color.white;
    }