// Update is called once per frame public void Update() { if (user.GetComponent <EnemyHealth>().combat) { float distance = Vector3.Distance(user.transform.position, user.GetComponent <EnemyHealth>().Attacker.transform.position); int i = user.GetComponent <EnemyHealth>().Number; tuple = user.GetComponent <EnemyHealth>().Threat[i]; LOS1 = user.GetComponent <LineOfSight>().LOS1[i]; if ((Time.fixedTime - Timer) >= Cd && distance <= Range && LOS1) { if (!requestSent) { target = tuple.player; int targetHp = target.GetComponent <Stats>().Health; inRange = Vector3.Distance(user.transform.position, target.transform.position) < Range; Request = new Request(user, InRange, LOS1, Damage, distance, tuple.threat, targetHp, Range); tokenManager.AddRequest(Request); cost = request.cost; requestSent = true; } else { if (Approved) { requestSent = false; approved = false; Trigger(); Invoke("Return", Duration); request = new Request(); } } } } elapsed = Time.fixedTime - Timer; }
// Update is called once per frame public void Update() { //Debug.Log(Movement); if (user.GetComponent <EnemyHealth>().combat&& !requestSent && (Time.fixedTime - Timer) >= Cd) { float distance = Vector3.Distance(user.transform.position, user.GetComponent <EnemyHealth>().Attacker.transform.position); int i = user.GetComponent <EnemyHealth>().Number; tuple = user.GetComponent <EnemyHealth>().Threat[i]; LOS1 = user.GetComponent <LineOfSight>().LOS1[i]; //Debug.Log(distance); if (enemies.Count > 0 && LOS1) { Target = tuple.player; int targetHp = Target.GetComponent <Stats>().Health; inRange = Vector3.Distance(user.transform.position, Target.transform.position) < Range; //Request = Request(user, InRange, LOS1, Damage, distance, tuple.threat, targetHp, Range); request.requester = user; request.inRange = inRange; request.LOS = LOS1; request.toHit = damage; request.distance = distance; request.threat = tuple.threat; request.targetHP = targetHp; request.range = Range; tokenManager.AddRequest(Request); //Debug.Log("Sending request"); cost = request.cost; requestSent = true; } } if (Approved) { requestSent = false; approved = false; Trigger(); Invoke("Return", Cd); request.Clear(); InProcess = true; } elapsed = Time.fixedTime - Timer; if (melle) { AdjustCol(); } }