public bool UseOnTarget(Entity self, Vector3Int pos) { SkillPanel skillPanel = UIManager.Instance.FindSkill(SkillType.Fireball); var strength = skillPanel.GetDie(DiceType.Strength).value; var aoe = skillPanel.GetDie(DiceType.AreaOfEffect)?.value != null; if (aoe) { Vector3Int[] toCheck = { pos, pos + MoveDirection.North.ToVec3Int(), pos + MoveDirection.West.ToVec3Int(), pos + MoveDirection.South.ToVec3Int(), pos + MoveDirection.East.ToVec3Int() }; foreach (Vector3Int v in toCheck) { var entityAt = LevelManager.Instance.GetEntitiesAt(v); foreach (Entity entity in entityAt) { entity.ModifyHp(strength); } } } else { LevelManager.Instance.GetEntityAt(pos).ModifyHp(strength); } return(true); }
public void Awake() { manager = GameObject.Find("Player").GetComponent <ProgressionManager>(); skillPanel = GameObject.Find("SkillPanel").GetComponent <SkillPanel>(); assignmentPanel = GameObject.Find("SkillAssignmentPanel").GetComponent <SkillPanel>(); receivingImage = gameObject.GetComponent <Image>(); }
private void HandleRaceChange() { labelRace.Text = CharacterManagerClass.CharacterManager.CharacterRace.GetRaceName(); mainScreenAbilitiesPanel1.AbilityChange(SelectedLevel); mainScreenFeatsPanel1.FeatChange(SelectedLevel); SkillPanel.Updatevalues(SelectedLevel); }
public static void CreateSkillPanel() { GameObject go = Resources.Load <GameObject>(Consts.PrefabUIDir + "SkillPanel"); skillPanelGo = GameObject.Instantiate(go); skillPanelGo.transform.SetParent(personPanel.transform, false); skillPanelGo.transform.localScale = new Vector3(1, 1, 1); skillPanelGo.name = "SkillPanel"; skillPanelGo.SetActive(false); Dictionary <string, List <SkillData> > skillData = SkillManager.Instance.skillData; //创建每个职业的技能面板 foreach (List <SkillData> skillDataList in skillData.Values) { CreateSkillViewPort(skillDataList); } //动态添加SkillPanel脚本 SkillPanel skillPanel = skillPanelGo.AddComponent <SkillPanel>(); skillPanel.skillData = skillData; skillPanel.skillViewPortList = skillViewPortList; CreateSkillIntroPanel(); }
public void Init(List <Character> characters) { //Initialisation des composantes AP = transform.FindChild("ActionPanel").GetComponent <ActionPanel>(); TP = transform.FindChild("TargetPanel").GetComponent <TargetPanel>(); mapInterface = GameObject.Find("3DDisplay"); CPContrainer = transform.FindChild("CharPanel").gameObject; CP = new CharacterPanel[4]; //Initialise chaque character panel for (int i = 0; i < 4; i++) { CP[i] = transform.GetChild(0).GetChild(i + 1).GetComponent <CharacterPanel>(); if (i < characters.Count) { CP[i].Init(characters[i]); } else { CP[i].Init(null); } } SP = transform.FindChild("SkillPanel").gameObject.GetComponent <SkillPanel>(); }
private void LevelButton_Click(object sender, EventArgs e) { int buttonIndex; Button levelButton; string buttonName; buttonIndex = GetButtonIndex(sender); if (buttonIndex != SelectedLevel) { //Ok lets set the previous selected button to nonselected style buttonName = "LevelButton" + SelectedLevel; levelButton = (Button)this.Controls[buttonName]; levelButton.BackColor = ButtonNotSelectedStyle.Color2; levelButton.ForeColor = ButtonNotSelectedStyle.Color1; levelButton.Font = ButtonNotSelectedStyle.Font; //now we can set the selected button SelectedLevel = buttonIndex; buttonName = "LevelButton" + SelectedLevel; levelButton = (Button)this.Controls[buttonName]; levelButton.BackColor = ButtonSelectedStyle.Color2; levelButton.ForeColor = ButtonSelectedStyle.Color1; levelButton.Font = ButtonSelectedStyle.Font; //Now we need refresh our screens based on the new level selected mainScreenFeatsPanel1.FeatChange(SelectedLevel); mainScreenAbilitiesPanel1.AbilityChange(SelectedLevel); SkillPanel.Updatevalues(SelectedLevel); labelClasses.Text = CharacterManagerClass.CharacterManager.CharacterClass.GetClassSplit(SelectedLevel); } }
public void OnUseHammerClick(PointerEventData eventData, SkillPanel skillPanel, int coins) { if (this.isCanHammer == false) { return; } List <RaycastResult> results = new List <RaycastResult>(); EventSystem.current.RaycastAll(eventData, results); TriangelItem triangel = getTriangelItemRayCat(results); if (triangel != null) { if (this._mapData[triangel.Row, triangel.Col].Color == ColorType.NONE) { this.CancelHammer(); } else { this.CancelHammer(); //////oogleAnalyticsV4.getInstance().LogEvent("SKILL", "Use Skill Hammer Success", string.Empty, 0L); UserProfile.Instance.ReduceDiamond(coins); this._mapData[triangel.Row, triangel.Col].Color = ColorType.NONE; this._mapUI[triangel.Row, triangel.Col].ClearPatternTriangle(); SoundManager.Instance.PlaySfx(SFX.Clear); } } else { this.CancelHammer(); } skillPanel.callbackUseSkill = null; skillPanel.gameObject.SetActive(false); }
// Use this for initialization void Start() { skillPanel = GameObject.Find("SkillPanel").GetComponent <SkillPanel>(); /// initial binding for (int idx = 0; idx < slots.Length; idx++) { if (slots[idx].skillObject != null) { BindToSlot(slots[idx].skillObject, slots[idx]); } } /// pad key code transform var mov = GetComponent <PlayerMovement>(); if (mov.pad) { for (int i = 0; i < slots.Length; ++i) { slots[i].keyCode += "_pad" + mov.playerId; } } for (int idx = 0; idx < slots.Length; idx++) { if (slots[idx].skillObject != null) { BindToSlot(slots[idx].skillObject, slots[idx]); skillPanel.skillButtons[idx].SetSkill(slots[idx].skillObject); } } }
public void OnUseDeleteClick(PointerEventData eventData, SkillPanel skillPanel, int coins) { List <RaycastResult> results = new List <RaycastResult>(); EventSystem.current.RaycastAll(eventData, results); HexaPattern pattern = getHexaPattern(results); if (pattern != null) { //////oogleAnalyticsV4.getInstance().LogEvent("SKILL", "Use Skill Delete Success ", string.Empty, 0L); GameObject gameObject = this.InitDataPattern(pattern.IndexInPanel, false); gameObject.transform.position = this.listPosPattern[pattern.IndexInPanel].position; UserProfile.Instance.ReduceDiamond(coins); pattern.DestroyPattern(); this.listPattern.Remove(pattern); SoundManager.Instance.PlaySfx(SFX.Clear); this.CancelSkillDelete(); } else { this.CancelSkillDelete(); } skillPanel.callbackUseSkill = null; skillPanel.gameObject.SetActive(false); }
void Start() { Player = GetComponent <BasePlayer>(); RB = GetComponent <Rigidbody>(); Anim = GetComponent <Animator>(); m_Cam = Camera.main.transform; agent = GetComponent <UnityEngine.AI.NavMeshAgent>(); StartCoroutine(Wait()); SkillPanel.SetActive(false); }
public bool UseOnTarget(Entity self, Vector3Int pos) { Entity e = LevelManager.Instance.GetEntityAt(pos); SkillPanel skillPanel = UIManager.Instance.FindSkill(SkillType.Melee); var str = skillPanel.GetDie(DiceType.Strength).value; e.ModifyHp(str); return(true); throw new NotImplementedException(); }
void Start() { skillPanel = skillPanelObj.GetComponent <SkillPanel>(); skillSlotImage = GetComponent <Image>(); skillSlotImage.sprite = null; GetComponent <Button>().onClick.AddListener(() => { ShowSkillsOfCharacter(); }); skillPanelOKBtn.onClick.AddListener(() => { HideSkillPanelAndSave(); }); skillPanelCancelBtn.onClick.AddListener(() => { HideSkillPanel(); }); HideSkillPanel(); }
// Update is called once per frame void Update() { var reload = GetComponent <Reload>(); SkillPanel skillPanel = GetComponent <SkillPanel>(); if (kingSkill) { KingTime(); //kingSkill = true; } if (Input.GetMouseButton(0)) { //クリックして、オブジェクトがあったら GameObject obj = getClickObject(); if (obj != null) { if (obj.tag == "Skill") { Debug.Log("skill"); if (!kingSkill) { switch (obj.layer) { //皇:8 case 8: if (!ready) { readySe.PlayOneShot(readySe.clip); Ready = Instantiate(ReadyPanelPrefab, new Vector3(0, 0, 1), transform.rotation) as GameObject; } ready = true; //GameObject KingPanel = Instantiate(KingPanelPrefab, new Vector3(50, 0, 1), transform.rotation) as GameObject; //kingSkill = true; //bgm++; Debug.Log("王様"); break; ////フロスト:9 //case 9: // //フロストの必殺技呼び出し // Debug.Log("フロスト"); // break; default: Debug.Log("??"); break; } } } } } }
public void OnclickBT() { if (!GameObject.FindGameObjectWithTag("PANEL")) { SkillPanel skillPanel = Instantiate(skillPrefab, transform.parent.parent).GetComponent <SkillPanel>(); } else { PanelManager game = GameObject.FindGameObjectWithTag("PANEL").GetComponent <PanelManager>(); game.Close(); SkillPanel skillPanel = Instantiate(skillPrefab, transform.parent.parent).GetComponent <SkillPanel>(); } }
public void OpenSkillPanel() { if (!SkillPanelOpen) { SkillPanel.SetActive(true); InventoryPanel.SetActive(false); SkillPanelOpen = true; InventoryOpen = false; } else { SkillPanel.SetActive(false); SkillPanelOpen = false; } }
private void Awake() { instance = this; for (int i = 0; i < hotSkills.Length; ++i) { int clickedIndex = i; hotSkills[i].button.onClick.AddListener(() => { if (OnClick != null) { OnClick(clickedIndex); } }); } }
public void CheckUiUpdates(SkillPanel s) { switch (s.data.type) { case SkillType.Movement: DiceScript diceScript = s.GetDie(DiceType.Range); if (diceScript != null) { moves = maxMoves = diceScript.value; GameManager.Instance.UpdateUI(); } break; } }
private void Awake() { m_SkillIcon = transform.Find("SkillIcon").GetComponent <Image>(); m_SkillName = transform.Find("SkillName").GetComponent <Text>(); m_SkillLevel = transform.Find("SkillLevel").GetComponent <Text>(); m_AddLevel = transform.Find("AddButton").GetComponent <Button>(); m_ClickBox = transform.Find("ClickBox").GetComponent <Button>(); m_ReduceLevel = transform.Find("ReduceButton").GetComponent <Button>(); m_ClickBox = transform.Find("ClickBox").GetComponent <Button>(); m_ClickBoxIMG = transform.Find("ClickBox").GetComponent <Image>(); skillpanel = transform.parent.parent.parent.parent.gameObject; m_SkillsInfo = skillpanel.GetComponent <SkillsInfo>(); m_SkillPanel = skillpanel.GetComponent <SkillPanel>(); m_ClickBox.onClick.AddListener(UpdateShowDesc); }
public override void Initialize() { base.Initialize(); var itemPanel = new ItemPanel( this.Unit, PanelDirection.Bottom, new Vector2(this.HealthBar.Size.Y * 3, (float)(this.HealthBar.Size.Y * 2.2))); this.RightPanel.AddElement(itemPanel); var spellPanel = new SkillPanel( this.Unit, PanelDirection.Bottom, new Vector2(this.HealthBar.Size.Y * 3), skill => !skill.IsItem, o => 10 - (uint)o.Skill.SourceAbility.AbilitySlot); this.LeftPanel.AddElement(spellPanel); }
public SkillAtkDlg() { _root = UIManager.instance.Add("UIPrefabs/FightUI/SkillAtkDlg", UILayer.FightUI); for (int i = 0; i < GameSetting.MaxSkillNum; ++i) { var skillPanel = new SkillPanel(); var index = (i + 1); //var index = i; string panelName = "SkillPanel" + index.ToString(); skillPanel.btn = _root.Find <Button>(panelName); skillPanel.countDown = _root.Find <Image>(panelName + "/CountDownImage"); skillPanel.cDText = _root.Find <Text>(panelName + "/CountDownLabel"); skillPanel.btn.onClick.AddListener(() => OnSkillClick(index)); _allSkillPanel.Add(skillPanel); } TimerMgr.instance.CreateTimerAndStart(0.08f, -1, UpdatedCD); }
private void HandlePastLifeChange() { mainScreenAbilitiesPanel1.AbilityChange(SelectedLevel); mainScreenFeatsPanel1.FeatChange(SelectedLevel); SkillPanel.Updatevalues(SelectedLevel); }
private void SetSkillCD(SkillPanel skillPanel, float percent) { skillPanel.countDown.fillAmount = percent; }
public override void Initialize() { base.Initialize(); this.BotPanel.AddElement( new ItemPanel( this.Unit, PanelDirection.Bottom, new Vector2(this.HealthBar.Size.Y * 3, (float)(this.HealthBar.Size.Y * 2.2)))); this.skillbook = this.Unit.SkillBook as InvokerSkillBook; this.InvokerSkillPanel = new InvokerSkillPanel( this.Unit, PanelDirection.Bottom, new Vector2(this.HealthBar.Size.Y * 3), skill => !skill.IsItem && skill.Name != "invoker_empty1" && skill.Name != "invoker_empty2" && !(skill.SourceAbility.AbilitySlot == AbilitySlot.Slot_1 || skill.SourceAbility.AbilitySlot == AbilitySlot.Slot_2 || skill.SourceAbility.AbilitySlot == AbilitySlot.Slot_3 || skill.SourceAbility.AbilitySlot == AbilitySlot.Slot_6) && (!skill.SourceAbility.IsHidden || skill.SkillHandle.Equals(this.skillbook?.InvokableSkill?.SkillHandle))); // { // OrderFunction = // skill => // skill.SourceAbility.IsHidden ? 0 : 10 + (uint)skill.SourceAbility.AbilitySlot // }; // this.spellPanel1.PositionFromHealthBarFunc = () => new Vector2(-this.spellPanel1.Size.X, 0); this.LeftPanel.AddElement(this.InvokerSkillPanel); this.spellPanel2 = new SkillPanel( this.Unit, PanelDirection.Bottom, new Vector2(this.HealthBar.Size.Y * 2), skill => !skill.IsItem && !(skill.SourceAbility.AbilitySlot == AbilitySlot.Slot_1 || skill.SourceAbility.AbilitySlot == AbilitySlot.Slot_2 || skill.SourceAbility.AbilitySlot == AbilitySlot.Slot_3 || skill.SourceAbility.AbilitySlot == AbilitySlot.Slot_6) && skill.Name != "invoker_empty1" && skill.Name != "invoker_empty2" && skill.SourceAbility.IsHidden && !skill.Equals(this.skillbook.InvokableSkill), o => o.Skill.Json.CastPriority); // this.spellPanel2.PositionFromHealthBarLeftFunc = // () => new Vector2(-this.spellPanel1.Size.X - this.spellPanel2.Size.X, 0); this.LeftPanel.AddElement(this.spellPanel2); this.skillAddObserver = new DataObserver <SkillAdd>(this.OnNext); this.modifiers = this.Unit.Modifiers as InvokerModifiers; this.invokableSkillChangeAction = () => { this.InvokerSkillPanel.UpdateSkills(); this.spellPanel2.UpdateSkills(); }; this.skillbook.InvokableSkillChange.Subscribe(this.invokableSkillChangeAction); this.becomeVisibleAction = () => { this.InvokerSkillPanel.UpdateSkills(); this.spellPanel2.UpdateSkills(); }; this.Unit.Visibility.BecomeVisibleNotifier.Subscribe(this.becomeVisibleAction); }
private void HandleClassChange() { labelClasses.Text = CharacterManagerClass.CharacterManager.CharacterClass.GetClassSplit(SelectedLevel); mainScreenFeatsPanel1.FeatChange(SelectedLevel); SkillPanel.Updatevalues(SelectedLevel); }
public void OnClickRightButton() { Close(); SkillPanel skillPanela = Instantiate(skillPanel, transform.parent).GetComponent <SkillPanel>(); }
private void HandleAbilityChange() { mainScreenAbilitiesPanel1.AbilityChange(SelectedLevel); SkillPanel.Updatevalues(SelectedLevel); CharacterManagerClass.CharacterManager.CharacterSkill.IntChange(); }
private void HandleSkillChange() { SkillPanel.Updatevalues(SelectedLevel); }
private void Awake() { _instance = this; alpha = GetComponent <TweenAlpha>(); alpha.PlayReverse();//先隐藏 }
public void OnclickLeftBT() { Close(); SkillPanel skillPanel = Instantiate(questPrefab, transform.parent).GetComponent <SkillPanel>(); }
private void Awake() { instance = this; }