public bool Unload(Game game)
        {
            _sceneReferences    = null;
            _sceneLoadOperation = null;
            _buttonClicked      = null;

            return(true);
        }
        public bool Load(Game game)
        {
            bool isDone = _sceneLoadOperation.isDone;

            if (isDone)
            {
                _sceneReferences = SceneManager.GetActiveScene().GetComponentInRootGameObjects <TitleSceneReferences>();
            }

            return(isDone);
        }