public bool Unload(Game game) { _sceneReferences = null; _sceneLoadOperation = null; _buttonClicked = null; return(true); }
public bool Load(Game game) { bool isDone = _sceneLoadOperation.isDone; if (isDone) { _sceneReferences = SceneManager.GetActiveScene().GetComponentInRootGameObjects <TitleSceneReferences>(); } return(isDone); }