protected override void Start() { base.Start(); directionTimer = directionChangeTime; direction = Random.insideUnitCircle.normalized; _tintFlashController = GetComponent <TintFlashController>(); }
protected override void Awake() { base.Awake(); _throwable = GetComponent <Throwable>(); Collider = GetComponent <BoxCollider2D>(); spriteRenderer = GetComponent <SpriteRenderer>(); _tintFlashController = GetComponent <TintFlashController>(); _itemController = GetComponent <ItemController>(); spawnable = GetComponent <Spawnable>(); }