예제 #1
0
 public override void ExposeTimeData()
 {
     base.ExposeTimeData();
     TimeScribe.Look_Sub(Path);
     TimeScribe.Look_Value(ref started);
     TimeScribe.Look_Value(ref remainingWaitingTime);
     rb.position = TimeScribe.Look_Property(rb.position);
     Velocity    = TimeScribe.Look_Property(Velocity);
 }
예제 #2
0
 public override void ExposeTimeData()
 {
     base.ExposeTimeData();
     TimeScribe.Look_Sub(Path);
     rb.position = TimeScribe.Look_Property(rb.position);
     rb.velocity = TimeScribe.Look_Property(rb.velocity);
     TimeScribe.Look_Value(ref started);
     TimeScribe.Look_Value(ref remainingWaitingTime);
     TimeScribe.Look_Value(ref movement);
     mainRenderer.flipX = TimeScribe.Look_Property(mainRenderer.flipX);
 }
 public override void ExposeTimeData()
 {
     base.ExposeTimeData();
     rb.position = TimeScribe.Look_Property(rb.position);
     rb.velocity = TimeScribe.Look_Property(rb.velocity);
     TimeScribe.Look_Value(ref curMovement);
     TimeScribe.Look_Value(ref jumpAborted);
     IsGrounded       = TimeScribe.Look_Property(IsGrounded);
     RelativeVelocity = TimeScribe.Look_Property(RelativeVelocity);
     Alive            = TimeScribe.Look_Property(Alive);
     TimeScribe.Look_Value(ref curHitBackVelo);
 }
예제 #4
0
 public void ExposeTimeData()
 {
     CurPos = TimeScribe.Look_Property(CurPos);
     TimeScribe.Look_Value(ref isMovingBack);
 }