private void Awake()
 {
     _soundManager  = FindObjectOfType <SoundManager>();
     _gamplayHud    = FindObjectOfType <GamplayHUD>();
     _scoreTracking = FindObjectOfType <ScoreTracking>();
     _timeScaleZero = FindObjectOfType <TimeScaleZero>();
 }
    void Start()
    {
        _timeScaleZero  = FindObjectOfType <TimeScaleZero>();
        tapToJumpParent = tapToJump.gameObject.transform.parent.gameObject;


#if UNITY_ANDROID
        tapToJump.text      = "TAP TO JUMP";
        tapPlusHold.text    = "(TAP + HOLD FOR BIGGER JUMP";
        tapToPlayAgain.text = "(TAP TO PLAY AGAIN)";
#else
        tapToJump.text      = "SPACE TO JUMP";
        tapPlusHold.text    = "(SPACE + HOLD FOR BIGGER JUMP";
        tapToPlayAgain.text = "(PRESS 'SPACE' TO PLAY AGAIN)";
#endif
    }