void SlowAnimator() { anim.speed = time.SlowDownGame(anim.speed, 1f); }
private void SlowCam() { mouseSensitivity = time.SlowDownGame(mouseSensitivity, maxMouse); }
private void SlowPlayer() { speed = time.SlowDownGame(speed, maxSpeed); sprintBoost = time.SlowDownGame(sprintBoost, maxSprint); jumpHeight = time.SlowDownGame(jumpHeight, maxJump); }