public void OnGiveUp() { if (hasClick) { return; } hasClick = true; /// /// 跳过战斗的播放动画 /// Core.Data.temper.SkipBattle = true; BanBattleProcess.Instance.skip = true; /// /// 保存战斗的速度状态 /// BanBattleManager battleMgr = BanBattleManager.Instance; battleMgr.SpeedOrSkipMgr.SpeedUpAndAutoSave(); battleMgr.attackSideInfo.CancelInvoke(); /// ///战斗暂停已结束 /// TimeMgr.getInstance().WarPause = false; TimeMgr.getInstance().setBaseLine(1f); StopAllCoroutines(); AsyncTask.RemoveAllDelayedWork(); SettleBossBattle(); updatePlayerLv(); Core.SM.beforeLoadLevel(SceneName.GAME_BATTLE, SceneName.MAINUI); AsyncLoadScene.m_Instance.LoadScene(SceneName.MAINUI); Core.Data.temper.WarErrorCode = -1; }
/// <summary> /// 设定是否需要战斗加速 /// </summary> void SetBattleStatus() { /// /// 计时模块,设定战斗的初始值为1.3F /// TemporyData temp = Core.Data.temper; bool featurewar = temp.currentBattleType == TemporyData.BattleType.FightWithFulisa; if (!featurewar) { TimeMgr.getInstance().setBaseLine(ButtonListener.BaseSpeed); } AccountConfigManager accMgr = Core.Data.AccountMgr; if (accMgr.UserConfig.SpeedUp > 0) { SpeedOrSkipMgr.OnAddSpeedButtonClick(); } if (accMgr.UserConfig.AutoBat > 0) { SpeedOrSkipMgr.OnAutoButtonClick(); } }
/// <summary> /// 继续战斗 /// </summary> public void OnContinue() { gameObject.SetActive(false); ///战斗暂停已结束 TimeMgr.getInstance().WarPause = false; TimeMgr.getInstance().revertToBaseLine(); }
// Update is called once per frame void Update() { bool click = Input.GetMouseButtonDown(0); if (OverSkill_Key) { if (click) { if (BattleInfo == null || !BattleInfo.hasLiquidate) { if (TimeMgr.getInstance().WarPause == false) //暂停的时候不能点击 { OverSkill_Add++; } } } } if (OverSkill_KeyUI) { if (click) { Core.Data.soundManager.BtnPlay(ButtonType.Confirm); } } if (Man_L != null && Man_R != null && Man_L.NowAnimType == CRLuoAnim_Main.Type.Idle && Man_R.NowAnimType == CRLuoAnim_Main.Type.Idle) { Screen_Brightness_ONOFF(true); } }
//重置 public void ResetSpeedUp() { curLoop = 0; SpeedUp.GetComponent <UIButton>().normalSprite = "zhandoujiasu"; //设定基线 TimeMgr.getInstance().setBaseLine(1F); }
public void beforeLoadLevel(string curLevel, string nextLevel) { ConsoleEx.DebugLog("BeforeLoadLevel. curlevel = " + curLevel + " next level = " + nextLevel); LastScenesName = curLevel; CurScenesName = nextLevel; if (curLevel == SceneName.GAME_BATTLE && nextLevel == SceneName.MAINUI) { TimeMgr.getInstance().setBaseLine(1.0f); } switch (nextLevel) { case SceneName.LOGIN_SCENE: Core.Data.soundManager.BGMPlay(SceneBGM.BGM_Login); break; case SceneName.GAME_BATTLE: Core.Data.soundManager.BGMPlay(SceneBGM.BGM_BATTLE); break; case SceneName.MAINUI: Core.Data.soundManager.BGMPlay(SceneBGM.BGM_GAMEUI); break; case SceneName.GameMovie: Core.Data.soundManager.BGMStop(); break; } }
/// <summary> /// 暂停游戏 /// </summary> public void OnPauseClick() { pausePanelView.gameObject.SetActive(true); pausePanelView.init(); Time.timeScale = 0f; TimeMgr.getInstance().WarPause = true; }
void QueueEnd(TimerTask t) { //回归基线 /// ///如果战斗没有暂停的话,回归 if (!TimeMgr.getInstance().WarPause) { TimeMgr.getInstance().revertToBaseLine(); } }
void QueueNormal(TimerTask t) { AsyncTask.QueueOnMainThread(() => { if (timer <= 0) { if (Time.timeScale < TimeMgr.getInstance().getExtLine(BanTimeCenter.Scale_Down_To)) { TimeMgr.getInstance().setExtLine(BanTimeCenter.Scale_Down_To); } } else { TimeMgr.getInstance().setExtLine(BanTimeCenter.Scale_Down_Slow); } timer = 0; }); }
private void startTimer() { /// /// --- 如果是自动战斗,则不让时间流逝的变慢 ---- /// AccountConfigManager accMgr = Core.Data.AccountMgr; bool makeTimeQucik = accMgr.UserConfig.AutoBat == (short)1; if (makeTimeQucik == false) { TimeMgr.getInstance().setExtLine(BanTimeCenter.Scale_Down_Slow); } long now = Core.TimerEng.curTime; long end = now + 8; TimerTask task = new TimerTask(now, end, 1, ThreadType.MainThread); if (makeTimeQucik == false) { task.onEvent = QueueNormal; } task.onEventEnd = QueueEnd; task.DispatchToRealHandler(); }
void SpeedUpClick() { if (OpenSpeedUp) { //当前的速度 float curFactor = 1.0f; if (curLoop == 0) { curFactor = BaseSpeed + deltaSpeed; curLoop = 1; } else { curFactor = BaseSpeed; curLoop = 0; } if (curLoop == 0) { SpeedUp.GetComponent <UIButton>().normalSprite = "zhandoujiasu"; } else { SpeedUp.GetComponent <UIButton>().normalSprite = "zhandoujiasu2"; } //设定基线 TimeMgr.getInstance().setBaseLine(curFactor); StartCoroutine(FadeIn()); } else { StartCoroutine(VipOpenSpeedUp()); } }
void Awake() { Instance = this; CityFloorData.Instance.isCanClick = true; TemporyData temp = Core.Data.temper; float ratio = Screen.width / (Screen.height * 1.0f); if (Mathf.Approximately(ratio, Consts._16Bi9)) { go_WinOrLosePos.transform.localPosition = new Vector3(0f, 20f, 0f); } else if (Mathf.Approximately(ratio, Consts._4Bi3)) { go_WinOrLosePos.transform.localPosition = new Vector3(0f, 110f, 0f); } else { go_WinOrLosePos.transform.localPosition = new Vector3(0f, 30f, 0f); } /// /// --- 跳过功能和暂停功能 --- /// PVE 只能有暂停功能 /// PVP 只能有跳过功能 /// //初始化战斗数据 if (KindOfWar == AnyWar.PVE) { //新手引导的时候不出现暂停按钮 if (Core.Data.guideManger.isGuiding) { PauseGo.SetActive(false); SpeedUpGo.SetActive(false); AutoGo.SetActive(false); } else { PauseGo.SetActive(true); SpeedUpGo.SetActive(true); AutoGo.SetActive(true); } if (temp.currentBattleType == TemporyData.BattleType.FightWithFulisa) { PauseGo.SetActive(false); SpeedUpGo.SetActive(false); AutoGo.SetActive(false); } SkipGo.SetActive(false); if (temp.clientDataResp != null && temp.clientDataResp.data != null && temp.clientDataResp.data.warInfo != null) { War = new BT_Logical(temp.clientDataResp.data.warInfo); if (War.LocalMode) { if (War.StepMode) { War.startWarOfWarBegin(); War.RegisterLogicalCmp(ReadFromLocal); } else { War.startWar(); War.EndWar(); } } } } else // is a PVP war { PauseGo.SetActive(false); SpeedUpGo.SetActive(false); AutoGo.SetActive(false); //新手引导不应该有跳过 if (Core.Data.guideManger.isGuiding) { SkipGo.SetActive(false); } else { SkipGo.SetActive(true); } //世界战斗 也应该出现怒气技能释放的按钮 if (temp.currentBattleType == TemporyData.BattleType.WorldBossWar) { attackSideInfo.PlayerAngryBtn.gameObject.SetActive(false); } } //展示3D场景 show3DScene(); //一场战斗连击数的统计 temp.hasLiquidate = false; temp.SkipBattle = false; temp.GiveUpBattle = false; temp.ForceWriteCombo = 0; main3DManager.NotifyCombo = (combo) => { hitCCMgr.RecordCombo(combo); }; KilledEnemyArray = new List <int>(); AutoJustice(); //重置时间的管理器 TimeMgr.getInstance().Reset(); }