void Update() { ulong dtTime = TimeMgr.SinceTimeMs(mLastUpdateTime); mLastUpdateTime = TimeMgr.CurTimeMs; SocketMgr.Update(); StateMgr.Update(); ResMgr.Update(); HttpMgr.Update(); if (null != GameSceneMgr) { GameSceneMgr.Update(dtTime); } TimerManager.Instance.Update(dtTime); }