void AddFinishedLapTime(int lap) { TimeDisplayItem newItem = GetItem(lap); newItem.SetText(getTimeString(finishedLapTimes[lap])); newItem.SetTitle($"Lap {lap+1}:"); newItem.gameObject.SetActive(true); }
void Awake() { currentLapText.SetText(""); bestLapText.SetText(""); currentLapText.SetTitle("Current:"); bestLapText.SetTitle("Best Lap:"); currentLapStartTime = 0; lapsOver = false; }
void Awake() { currentLapText.SetText(""); bestLapText.SetText(""); currentLapText.SetTitle("Vuelta actual:"); bestLapText.SetTitle("Mejor vuelta:"); currentLapStartTime = 0; lapsOver = false; }
void Awake() { bestCurrentTime = PlayerPrefs.GetFloat("BestTime", -1); currentLapText.SetText(""); bestLapText.SetText(""); currentLapText.SetTitle("Current:"); bestLapText.SetTitle("Best Lap:"); currentLapStartTime = 0; lapsOver = false; }
void AddFinishedLapTime(int lap) { TimeDisplayItem newItem = GetItem(lap); //Se comprueba si se ha superado el record para mostrarlo por pantalla if (bestCurrentTime > finishedLapTimes[lap] || bestCurrentTime < 0) { //Se actualiza el bestCurrentTime bestCurrentTime = finishedLapTimes[lap]; //Muestra el nuevo record StartCoroutine(ShowNewRecordPopUp()); } newItem.SetText(getTimeString(finishedLapTimes[lap])); newItem.SetTitle($"Lap {lap+1}:"); newItem.gameObject.SetActive(true); }