예제 #1
0
    public void CreateTiledMap(int[,] mapArray, Tiles tiles)
    {
        for (int y = 0; y < numTilesY; y++) {
            for (int x = 0; x < numTilesX; x++) {

                if (mapArray[x,y] != 0 || addBlankTiles) {
                    CreateSquare(x, y, tiles.GetTileUV(mapArray[x,y]));
                }
            }
        }
        BuildMesh ();
    }