public override void LoadContent() { base.LoadContent(); _MapManager = new TilemapManager(); _MapManager.LoadMap("ProtoLevel", _Content); rectTex = _Content.Load <Texture2D>(@"Art/edgeTex"); }
public override void LoadContent() { base.LoadContent(); rectList = new List <Rectangle>(); testGuy = new Player(); testGuy.LoadContent(@"Art/Player", _Content); testGuy._Position = new Vector2(200, 0); _MapManager = new TilemapManager(); _MapManager.LoadMap("MegaLevel", _Content); LoadCollision(_MapManager.findMapByName("MegaLevel")); }