Esempio n. 1
0
 public override void LoadContent()
 {
     base.LoadContent();
     _MapManager = new TilemapManager();
     _MapManager.LoadMap("ProtoLevel", _Content);
     rectTex = _Content.Load <Texture2D>(@"Art/edgeTex");
 }
Esempio n. 2
0
        public override void LoadContent()
        {
            base.LoadContent();
            rectList = new List <Rectangle>();
            testGuy  = new Player();

            testGuy.LoadContent(@"Art/Player", _Content);
            testGuy._Position = new Vector2(200, 0);

            _MapManager = new TilemapManager();
            _MapManager.LoadMap("MegaLevel", _Content);
            LoadCollision(_MapManager.findMapByName("MegaLevel"));
        }