private IReadOnlyList <MapCell> GetHoveredMapCellAndNeighbors(int mapCellPositionX, int mapCellPositionY, int tileCountRight, int tileCountDown) { Vector worldPositionAtMousePosition = CoordinateHelper.ScreenSpaceToWorldSpace( mapCellPositionX, mapCellPositionY, CoordinateHelper.ScreenOffset, CoordinateHelper.ScreenProjectionType.Orthogonal); return(tiledMap.GetMapCellAtWorldPositionAndNeighbors(worldPositionAtMousePosition, tileCountRight, tileCountDown)); }