public void DoCreateTilePrefab() { MeshFilter mF = _tileView.GetComponent <MeshFilter>(); MeshCollider mC = _tileView.GetComponent <MeshCollider>(); _tileView.InitializeTileMesh(tile, mF, mC); //AssetDatabase.CreateAsset( mF.sharedMesh, "Assets/Resources/Prefabs/Meshes/HexMesh.obj"); //AssetDatabase.SaveAssets(); //Object prefab = PrefabUtility.CreateEmptyPrefab("Assets/Resources/Prefabs/" + "DefaultTile" + ".prefab"); //PrefabUtility.ReplacePrefab(_tileView.transform.gameObject, prefab, ReplacePrefabOptions.ConnectToPrefab); }