public void DoCreateTilePrefab()
    {
        MeshFilter   mF = _tileView.GetComponent <MeshFilter>();
        MeshCollider mC = _tileView.GetComponent <MeshCollider>();

        _tileView.InitializeTileMesh(tile, mF, mC);

        //AssetDatabase.CreateAsset( mF.sharedMesh, "Assets/Resources/Prefabs/Meshes/HexMesh.obj");
        //AssetDatabase.SaveAssets();

        //Object prefab = PrefabUtility.CreateEmptyPrefab("Assets/Resources/Prefabs/" + "DefaultTile" + ".prefab");
        //PrefabUtility.ReplacePrefab(_tileView.transform.gameObject, prefab, ReplacePrefabOptions.ConnectToPrefab);
    }