예제 #1
0
        public void UpdateStitching(GeometryModel3D stitchingGeometry, Grid<float> stitchingGrid, TileStitchingEdge edge)
        {
            int edgeIndex = (int)edge;
            m_stitchingGeometry[edgeIndex] = stitchingGeometry;
            m_stitchingGrid[edgeIndex] = stitchingGrid;

            m_stitchingHasChanged = true;
        }
예제 #2
0
        public void UpdateStitching(GeometryModel3D stitchingGeometry, Grid <float> stitchingGrid, TileStitchingEdge edge)
        {
            int edgeIndex = (int)edge;

            m_stitchingGeometry[edgeIndex] = stitchingGeometry;
            m_stitchingGrid[edgeIndex]     = stitchingGrid;

            m_stitchingHasChanged = true;
        }
예제 #3
0
 public bool HasStitching(TileStitchingEdge edge)
 {
     int edgeIndex = (int)edge;
     return (m_stitchingGeometry[edgeIndex] != null);
 }
예제 #4
0
        public bool HasStitching(TileStitchingEdge edge)
        {
            int edgeIndex = (int)edge;

            return(m_stitchingGeometry[edgeIndex] != null);
        }