public void UpdateStitching(GeometryModel3D stitchingGeometry, Grid<float> stitchingGrid, TileStitchingEdge edge) { int edgeIndex = (int)edge; m_stitchingGeometry[edgeIndex] = stitchingGeometry; m_stitchingGrid[edgeIndex] = stitchingGrid; m_stitchingHasChanged = true; }
public void UpdateStitching(GeometryModel3D stitchingGeometry, Grid <float> stitchingGrid, TileStitchingEdge edge) { int edgeIndex = (int)edge; m_stitchingGeometry[edgeIndex] = stitchingGeometry; m_stitchingGrid[edgeIndex] = stitchingGrid; m_stitchingHasChanged = true; }
public bool HasStitching(TileStitchingEdge edge) { int edgeIndex = (int)edge; return (m_stitchingGeometry[edgeIndex] != null); }
public bool HasStitching(TileStitchingEdge edge) { int edgeIndex = (int)edge; return(m_stitchingGeometry[edgeIndex] != null); }