Esempio n. 1
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        public void UpdateStitching(GeometryModel3D stitchingGeometry, Grid<float> stitchingGrid, TileStitchingEdge edge)
        {
            int edgeIndex = (int)edge;
            m_stitchingGeometry[edgeIndex] = stitchingGeometry;
            m_stitchingGrid[edgeIndex] = stitchingGrid;

            m_stitchingHasChanged = true;
        }
Esempio n. 2
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        public void UpdateStitching(GeometryModel3D stitchingGeometry, Grid <float> stitchingGrid, TileStitchingEdge edge)
        {
            int edgeIndex = (int)edge;

            m_stitchingGeometry[edgeIndex] = stitchingGeometry;
            m_stitchingGrid[edgeIndex]     = stitchingGrid;

            m_stitchingHasChanged = true;
        }
Esempio n. 3
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 public bool HasStitching(TileStitchingEdge edge)
 {
     int edgeIndex = (int)edge;
     return (m_stitchingGeometry[edgeIndex] != null);
 }
Esempio n. 4
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        public bool HasStitching(TileStitchingEdge edge)
        {
            int edgeIndex = (int)edge;

            return(m_stitchingGeometry[edgeIndex] != null);
        }