public TileFaceType GetTileFaceType(Guid guid) { for (int i = 0; i < types.Count; i++) { if (types[i].Guid.Equals(guid)) { return(types[i]); } } var ret = new TileFaceType(guid); types.Add(ret); return(ret); }
public void Add(TileFaceType type) { types.Add(type); }