public TileFaceType GetTileFaceType(Guid guid)
        {
            for (int i = 0; i < types.Count; i++)
            {
                if (types[i].Guid.Equals(guid))
                {
                    return(types[i]);
                }
            }
            var ret = new TileFaceType(guid);

            types.Add(ret);
            return(ret);
        }
 public void Add(TileFaceType type)
 {
     types.Add(type);
 }