public void ZoomTo(TileClickedSignal tileClicked) { if (zoomed) { return; } LookAtPosition = tileClicked.position; CameraTransform.DOLookAt(LookAtPosition, 0.5f).SetEase(Ease.InOutQuad); MainCamera.DOFieldOfView(30f, 0.5f).SetEase(Ease.InOutQuad); zoomed = true; }
public void OnTileClicked(TileClickedSignal tileClickedSignal) { boxCollider.enabled = false; }
private void ActivateOverlay(TileClickedSignal tileClickedSignal) { position = tileClickedSignal.position; gameObject.SetActive(true); }
public void OnTileClicked(TileClickedSignal signal) { }