void HandleAuthComplete(IPacketMsg packetMsg) { var authComplete = new ClientMsgProtobuf <CMsgClientTicketAuthComplete>(packetMsg); var callback = new TicketAuthCallback(authComplete.Body); this.Client.PostCallback(callback); }
void HandleAuthComplete(IPacketMsg packetMsg) { var authComplete = new ClientMsgProtobuf <CMsgClientTicketAuthComplete>(packetMsg); #if STATIC_CALLBACKS var callback = new TicketAuthCallback(Client, authComplete.Body); SteamClient.PostCallback(callback); #else var callback = new TicketAuthCallback(authComplete.Body); this.Client.PostCallback(callback); #endif }
void HandleAuthComplete( IPacketMsg packetMsg ) { var authComplete = new ClientMsgProtobuf<CMsgClientTicketAuthComplete>( packetMsg ); var callback = new TicketAuthCallback( authComplete.Body ); this.Client.PostCallback( callback ); }
void HandleAuthComplete( IPacketMsg packetMsg ) { var authComplete = new ClientMsgProtobuf<CMsgClientTicketAuthComplete>( packetMsg ); #if STATIC_CALLBACKS var callback = new TicketAuthCallback( Client, authComplete.Body ); SteamClient.PostCallback( callback ); #else var callback = new TicketAuthCallback( authComplete.Body ); this.Client.PostCallback( callback ); #endif }