public SegmentEditReactionHandler(IDiscordClient client, TicTacZapController ticTacZapController, ISegmentRepository segmentRepository, IInventoryRepository inventoryRepository) { _client = client; _ticTacZapController = ticTacZapController; _segmentRepository = segmentRepository; _inventoryRepository = inventoryRepository; }
public Ai(TicTacZapController tacZapController, GameState gameState, ISegmentRepository segmentRepository, IUserRepository userRepository) { _tacZapController = tacZapController; _gameState = gameState; _segmentRepository = segmentRepository; _userRepository = userRepository; }
public Block(TicTacZapController tacZapController, GameState gameState, IUserRepository userRepository, IInventoryRepository inventoryRepository, ISegmentRepository segmentRepository) { _tacZapController = tacZapController; _gameState = gameState; _userRepository = userRepository; _inventoryRepository = inventoryRepository; _segmentRepository = segmentRepository; }
public SegmentTemplate(TicTacZapController tacZapController, GameState gameState, ISegmentRepository segmentRepository, ITemplateRepository templateRepository, IUserRepository userRepository, IInventoryRepository inventoryRepository) { _tacZapController = tacZapController; _gameState = gameState; _segmentRepository = segmentRepository; _templateRepository = templateRepository; _userRepository = userRepository; _inventoryRepository = inventoryRepository; }
public SegmentModule(TicTacZapController tacZapController, SegmentEditReactionHandler editReactionHandler, GameState gameState, IUserRepository userRepository, ISegmentRepository segmentRepository, IInventoryRepository inventoryRepository, IUniverseRepository universeRepository) { _tacZapController = tacZapController; _editReactionHandler = editReactionHandler; _gameState = gameState; _userRepository = userRepository; _segmentRepository = segmentRepository; _inventoryRepository = inventoryRepository; _universeRepository = universeRepository; }
public Inventory(TicTacZapController tacZapController, IUserRepository userRepository, IInventoryRepository inventoryRepository) { _tacZapController = tacZapController; _userRepository = userRepository; _inventoryRepository = inventoryRepository; }