Beispiel #1
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 public SegmentEditReactionHandler(IDiscordClient client, TicTacZapController ticTacZapController, ISegmentRepository segmentRepository, IInventoryRepository inventoryRepository)
 {
     _client = client;
     _ticTacZapController = ticTacZapController;
     _segmentRepository   = segmentRepository;
     _inventoryRepository = inventoryRepository;
 }
Beispiel #2
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 public Ai(TicTacZapController tacZapController, GameState gameState, ISegmentRepository segmentRepository, IUserRepository userRepository)
 {
     _tacZapController = tacZapController;
     _gameState = gameState;
     _segmentRepository = segmentRepository;
     _userRepository = userRepository;
 }
Beispiel #3
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 public Block(TicTacZapController tacZapController, GameState gameState, IUserRepository userRepository, IInventoryRepository inventoryRepository, ISegmentRepository segmentRepository)
 {
     _tacZapController    = tacZapController;
     _gameState           = gameState;
     _userRepository      = userRepository;
     _inventoryRepository = inventoryRepository;
     _segmentRepository   = segmentRepository;
 }
Beispiel #4
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 public SegmentTemplate(TicTacZapController tacZapController, GameState gameState, ISegmentRepository segmentRepository, ITemplateRepository templateRepository, IUserRepository userRepository, IInventoryRepository inventoryRepository)
 {
     _tacZapController    = tacZapController;
     _gameState           = gameState;
     _segmentRepository   = segmentRepository;
     _templateRepository  = templateRepository;
     _userRepository      = userRepository;
     _inventoryRepository = inventoryRepository;
 }
Beispiel #5
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 public SegmentModule(TicTacZapController tacZapController, SegmentEditReactionHandler editReactionHandler, GameState gameState, IUserRepository userRepository, ISegmentRepository segmentRepository, IInventoryRepository inventoryRepository, IUniverseRepository universeRepository)
 {
     _tacZapController    = tacZapController;
     _editReactionHandler = editReactionHandler;
     _gameState           = gameState;
     _userRepository      = userRepository;
     _segmentRepository   = segmentRepository;
     _inventoryRepository = inventoryRepository;
     _universeRepository  = universeRepository;
 }
Beispiel #6
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 public Inventory(TicTacZapController tacZapController, IUserRepository userRepository, IInventoryRepository inventoryRepository)
 {
     _tacZapController    = tacZapController;
     _userRepository      = userRepository;
     _inventoryRepository = inventoryRepository;
 }