// Called by the Event System when we release our click on a game object. // Release our held object and throw it based off our controller motino public void ReleaseGameObject() { // Only throw an object if we're holding onto something _isFloating = false; _grabbedThrowable.GetReleased(); _grabbedThrowable = null; }
// Called by the Event System when we release our click on a game object. // Release our held object and throw it based off our controller motino public void ReleaseGameObject() { // Only throw an object if we're holding onto something if (_grabbedThrowable != null) { _grabbedThrowable.GetReleased(); _grabbedThrowable = null; } }