void PostCutScene() { // new 7 /* You still cannot shovel, but you can move */ ThrowHead_V2.SetPostThrow(Drawer.DrawerMoveToHead); movementScript.enabled = true; }
void ActivateDrawer() { // 7 /* You still cannot shovel or look around, but you can draw, aim, and move */ Draw.Activate(); ThrowHead_V2.SetPostThrow(Drawer.DrawerMoveToHead); Aim.Activate(); movementScript.enabled = true; }