// Use this for initialization void Start() { winConditions = gameObject.GetComponent <ThreatCheckScript>(); board = gameObject.GetComponent <DrawBoardScript>(); utility = gameObject.GetComponent <UtilityScripts>(); placePiece = gameObject.GetComponent <GamePieceScript>(); eval = gameObject.GetComponent <EvaluateBoardScript>(); }
void Start() { utility = gameObject.GetComponent <UtilityScripts>(); winConditions = gameObject.GetComponent <ThreatCheckScript>(); drawBoard = gameObject.GetComponent <DrawBoardScript>(); }
private void Start() { getThreat = gameObject.GetComponent <ThreatCheckScript>(); }