public void Load()
 {
     ThreadHandler.RequestDetails(() => NoiseController.BuildNoiseArea(areaDetails.verticesPerLine, areaNoiseDetails, center), OnAreaNoiseReceived);
 }
 public void RequestMesh(AreaNoise noiseArea, AreaDetails areaSettings)
 {
     requested = true;
     ThreadHandler.RequestDetails(() => MeshController.BuildMesh(noiseArea.area, lod, areaSettings), OnMeshDetailsReceived);
 }