public void Load() { ThreadHandler.RequestDetails(() => NoiseController.BuildNoiseArea(areaDetails.verticesPerLine, areaNoiseDetails, center), OnAreaNoiseReceived); }
public void RequestMesh(AreaNoise noiseArea, AreaDetails areaSettings) { requested = true; ThreadHandler.RequestDetails(() => MeshController.BuildMesh(noiseArea.area, lod, areaSettings), OnMeshDetailsReceived); }