void Start() { // AllSettlementsList = new List<GameObject>(); signsList = new List <GameObject>(); settlementWeightCalculator = new Weight(); CapableSettlementsMetaList = new List <SettlementsMeta>(); AllStartedSettlementList = new List <GameObject>(); // player = Instantiate(playerPrefab, playerPrefab.transform.position, playerPrefab.transform.rotation); thisGameData = player.GetComponent <ThisGameData>(); CreateNewSettlement(); nextSignAtDistance = distancePerSign; }
public void Start() { thisGameData = gameObject.GetComponent <ThisGameData>(); LoadPlayer(); }