private void ChangeSelectTypeShop() { if (User.Instance.typeShopSelect == User.TypeShop.player) { ballButton.sprite = iconUIDefault; playerButton.sprite = iconUiEvent; ballButtonText.color = Color.yellow; playerButtonText.color = Color.black; playerSelect.SetActive(true); ballSelect.SetActive(false); thingsToBuy = ThingsToBuy.player; User.Instance.typeShopSelect = User.TypeShop.player; } else { ballButton.sprite = iconUiEvent; playerButton.sprite = iconUIDefault; ballButtonText.color = Color.black; playerButtonText.color = Color.yellow; playerSelect.SetActive(false); ballSelect.SetActive(true); thingsToBuy = ThingsToBuy.ball; User.Instance.typeShopSelect = User.TypeShop.ball; } }
public void PlayerShowButton() { User.Instance.typeShopSelect = User.TypeShop.player; thingsToBuy = ThingsToBuy.player; ChangeSelectTypeShop(); arrow[0].SetActive(true); arrow[1].SetActive(true); arrow[2].SetActive(true); arrow[3].SetActive(true); }
public void BallShowButton() { User.Instance.typeShopSelect = User.TypeShop.ball; GameObject[] pl = GameObject.FindGameObjectsWithTag("Shop_player"); foreach (GameObject p in pl) { p.transform.eulerAngles = new Vector3(-10, 0, 0); p.transform.Rotate(new Vector3(-14, 0, 0)); } ChangeSelectTypeShop(); arrow[0].SetActive(true); arrow[1].SetActive(true); arrow[2].SetActive(true); arrow[3].SetActive(true); thingsToBuy = ThingsToBuy.ball; }