Beispiel #1
0
 private void ChangeSelectTypeShop()
 {
     if (User.Instance.typeShopSelect == User.TypeShop.player)
     {
         ballButton.sprite      = iconUIDefault;
         playerButton.sprite    = iconUiEvent;
         ballButtonText.color   = Color.yellow;
         playerButtonText.color = Color.black;
         playerSelect.SetActive(true);
         ballSelect.SetActive(false);
         thingsToBuy = ThingsToBuy.player;
         User.Instance.typeShopSelect = User.TypeShop.player;
     }
     else
     {
         ballButton.sprite      = iconUiEvent;
         playerButton.sprite    = iconUIDefault;
         ballButtonText.color   = Color.black;
         playerButtonText.color = Color.yellow;
         playerSelect.SetActive(false);
         ballSelect.SetActive(true);
         thingsToBuy = ThingsToBuy.ball;
         User.Instance.typeShopSelect = User.TypeShop.ball;
     }
 }
Beispiel #2
0
 public void PlayerShowButton()
 {
     User.Instance.typeShopSelect = User.TypeShop.player;
     thingsToBuy = ThingsToBuy.player;
     ChangeSelectTypeShop();
     arrow[0].SetActive(true);
     arrow[1].SetActive(true);
     arrow[2].SetActive(true);
     arrow[3].SetActive(true);
 }
Beispiel #3
0
 public void BallShowButton()
 {
     User.Instance.typeShopSelect = User.TypeShop.ball;
     GameObject[] pl = GameObject.FindGameObjectsWithTag("Shop_player");
     foreach (GameObject p in pl)
     {
         p.transform.eulerAngles = new Vector3(-10, 0, 0);
         p.transform.Rotate(new Vector3(-14, 0, 0));
     }
     ChangeSelectTypeShop();
     arrow[0].SetActive(true);
     arrow[1].SetActive(true);
     arrow[2].SetActive(true);
     arrow[3].SetActive(true);
     thingsToBuy = ThingsToBuy.ball;
 }